
2026
Stylized Windmill Environment
Responsible Role in the Project
Environment Art, Procedural Materials, Vegetation & Lighting
Responsible for the project's environment modeling, procedural material creation, vegetation generation, scene composition, stylized texturing, lighting, and overall visual development in Unreal Engine 5.
Tools I Used in this Project
Unreal, Maya, Blender, Speed Tree, Substance Designer, Substance Painter, Photoshop, Procreate
Project Contribution
All assets were created by me except for the rocks and skybox, which are third-party assets
A stylized environment created in Unreal Engine 5, showcasing my workflow in environment art, procedural material creation, vegetation, and lighting.
The scene features custom materials developed in Substance Designer, hand-crafted assets, SpeedTree vegetation, and atmospheric lighting designed to achieve a cohesive and colorful visual style.

Vegetation

























