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2026

Stylized Windmill Environment

Responsible Role in the Project 

Environment Art, Procedural Materials, Vegetation & Lighting

Responsible for the project's environment modeling, procedural material creation, vegetation generation, scene composition, stylized texturing, lighting, and overall visual development in Unreal Engine 5.

Tools I Used in this Project

Unreal, Maya, Blender, Speed Tree, Substance Designer, Substance Painter, Photoshop, Procreate

Project Contribution

All assets were created by me except for the rocks and skybox, which are third-party assets

A stylized environment created in Unreal Engine 5, showcasing my workflow in environment art, procedural material creation, vegetation, and lighting.

The scene features custom materials developed in Substance Designer, hand-crafted assets, SpeedTree vegetation, and atmospheric lighting designed to achieve a cohesive and colorful visual style.

Vegetation

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