top of page

2026

QuestWeavers

Third-person stealth level design project.

Responsible Role in the Project 

Visual Design, Environment Modeling, Texturing & Lighting

Responsible for the project’s visual look, including environment modeling, prop creation, layout design, stylized texturing, lighting, scene composition, poster design, and logo design.

Tools I Used in this Project

Unity Engine, blender, substance painter, substance designer, adobe illustrator, photoshop, procreate

Project Contribution

Environment Art, Level Visual Development & Polish
Responsible for the environment art pipeline, from early level design support and greybox refinement to modeling, UVs, terrain material painting, stylized texturing, prop placement, lighting adjustments, atmosphere, and final scene composition. My work focused on building a readable, cohesive environment that supported stealth gameplay, mood, and player navigation.

Project Description:

QuestWeavers is a third-person stealth adventure level set in the RIFTS universe. It was developed by a team of 6 over one semester as a CMU level design project.
The project focuses on stealth gameplay, exploration, and environmental storytelling within a hostile, mist-filled landscape.

Props & Environment Assets

Terrain Material — Substance Designer

Node-Based Wall Layout Test

Explored a curve-based wall generation setup in Blender Geometry Nodes to practice procedural environment workflows and modular layout thinking.

2d Contributions

bottom of page